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Chijike Dikeogu | Gyaru Game Developer Portfolio
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Build • Play • Inspire

Chijike Dikeogu

3D Artist Technical Game Designer Narrative Designer

Worlds. Systems. Stories. I build them all.

Profile

My name is Chijike Dikeogu. I am a 3D artist specializing primarily in 3D environmental art and narrative design. Due to my background in indie development and information technology, I also work as a Technical Artist. My work centers on extreme depth in worldbuilding and systemic level design, using production friendly narrative systems and custom workflows designed for long term iteration.

Outside of the game development industry, my professional experience shifts toward more targeted technical roles. Those roles include CAD visualization, C# and .NET development, quality assurance test engineering, QA failure analysis, and related technical support work.

I am a Technical Game Designer, 3D Artist, and Narrative Designer with a bachelor’s degree in Management Information Systems from Ottawa University in Kansas. While I use the broader title of 3D Artist, I specialize primarily as a 3D Environment Artist.

My Journey

Background and Early Days

My journey into games began in elementary school with early titles such as Ys I: Ancient Ys Vanished, Lionheart: Legacy of the Crusader, MechWarrior 2, and Super Mario Bros. 3. My passion deepened during the PlayStation 2 era.

Trigger for Narrative Design

In middle school, Trails in the Sky introduced me to detailed worldbuilding, while Samurai Warriors helped introduce me to serious games. A related National History Day project earned first place at the Douglas County competition and second place at the Kansas state competition in 2007.

Growing up around my mother, a library director, English professor, and author, strengthened my connection to storytelling. I also began writing fantasy, isekai, cultivation, gender bender, and LGBT web light novels while participating in Dungeons & Dragons and Legend of the Five Rings groups.

Modding, 3D Art, and Level Design

I entered the modding community through the Valve Source Engine, Warcraft III, and World of Warcraft. This expanded my interest in level design and 3D art.

During the same period, I worked with GIS software for a land trust and communicated with a family member who is an architect. Those experiences expanded my interest in environmental design, architecture, spatial planning, and building visualization.

Moving from Kansas to California to Join Apple

I moved to Silicon Valley in 2019 and worked with Apple across two back to back contracts. First, I served as a Hardware Failure Analysis Test Engineer supporting iPhones and AirPods within AppleCare.

I later supported a research and development team in biophotonics, assisting with QA testing and developing a custom database for internal use.

Founding Subjective Reality Studios LLC

After leaving the Bay Area, I relocated to Bakersfield with an eye toward Los Angeles and remote opportunities. I founded Subjective Reality Studios LLC, an independent studio focused on RPGs, JRPGs, strategy games, serious games, visual novels, and occasional 18+ adult titles developed for PC.

I lead a fully remote team while focusing on 3D environment art, level design, technical art, and narrative design. My goal is to create immersive, meaningful, and systemically rich games.

Software and Tools I Use

  • Unity Engine (Main)
  • RPG Maker MZ
  • Unreal Engine
  • CryEngine
  • Visual Novel Maker
  • Ren’Py
  • Smile Game Builder
  • RPG Developer Bakin
  • Wicked Engine
  • Falco Engine
  • Wave Engine
  • Armory 3D
  • PICO-8
  • RPG Paper Maker
  • Flare/Libre Engine
  • SRPG Engine
  • RPG in a Box
  • GB Studio 3
  • CopperCube
  • Pixelbox
  • Card Creator
  • Tabletop Creator
  • Blender (Main)
  • World Machine
  • E-On Vue
  • Plasticity
  • Clavicula
  • ZModeler
  • Rhino 7
  • ZBrush
  • Crocotile 3D
  • Cinema 4D
  • Substance Painter
  • ShaderMap 4
  • ArtEngine
  • Ucupaint
  • Inkarnate
  • Campaign Cartographer 3
  • Azgaar’s Fantasy Map
  • Dungeon Alchemist
  • Dynamic Dungeons
  • Foundry Virtual Tabletop
  • Unity ProBuilder
  • Autodesk Revit
  • Twinmotion
  • Maxon Redshift
  • Lumion
  • Autodesk Forma
  • VRoid
  • Daz 3D
  • Marvelous Designer
  • CLO 3D
  • Photoshop
  • ArtRage
  • Aseprite
  • Pixel FX Designer
  • Pyxel Edit
  • Cascadeur
  • Live2D Cubism
  • EmberGen
  • BlastFX
  • Effekseer
  • Endorphin 2.7.1
  • TouchDesigner
  • Adobe After Effects
  • Sony Vegas Pro
  • Articy Draft X
  • NaturalCrit Homebrewery
  • World Anvil
  • Final Draft
  • LegendKeeper
  • Google Docs
  • C# (Main)
  • .NET
  • ASP.NET Core
  • Blazor
  • Unreal Blueprints
  • PlayMaker
  • FlowCanvas
  • Unity Bolt
  • Unity Visual Scripting
  • Schematyc
  • Bifrost Graph
  • Dynamo
  • C++
  • Swift
  • JavaScript
  • CoffeeScript
  • HLSL
  • SQLite
  • PostgreSQL
  • Pro Tools
  • FMOD
  • BFXR
  • 1BITDRAGON
  • Surge XT
  • Microsoft Azure PlayFab
  • Camtasia
  • NovelAI
  • AI Dungeon
  • Gamma
  • Google NotebookLM
  • Decorum
  • ElevenLabs
  • Voice.ai
  • Kling AI
  • Seedance 2.0
  • Magnific AI
  • Topaz Video
  • UX Pilot
  • LM Studio
  • Kohya_ss
  • KichangKim/DeepDanbooru
  • Stable Diffusion with AUTOMATIC1111 Web UI
  • ChatGPT

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