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Leyline Princess

Post has published by Chijike Dikeogu

Overview & Concept

In the vibrant realm of Fyruia, Princess Excella Ciel, the captivating first princess of Grez Drana, is caught in a perilous dance between her royal obligations and a quest that unravels ancient secrets. Excella, a beguiling Gyaru princess and a unique blend of dark elf and sheep, grapples with a malevolent spell that has sealed the souls of an ancient race within her. Her struggle intensifies as she battles a mysterious berserk state, a consequence of vengeful manipulation by the creation goddess Kusenoi.

As the tale unfolds, Excella’s journey takes her across Fyuria, accompanied by a diverse ensemble, including her Lorewalker allies, classmates from Algundria University, and unexpected companions like the goddess Avani, who occasionally forsakes divinity for a grand adventure when she isn’t teleporting around world for audit, curiosity or other reasons. The quest’s core lies in Excella’s pursuit of her surviving aunt, the sole ancient not sealed within her, and a desperate quest to cure her perilous condition.

The narrative traverses’ multiple arcs told from different party member perspectives, from the mysterious deep roads to the sanctuaries of Algundria University, where Oni forces threaten peace. The goddess Avani’s celestial powers join the eclectic mix, while Kusenoi, her malevolent sister, emerges as the main antagonist, setting the stage for a divine confrontation.

Excella’s journey is a delicate balance between controlling her berserk state through online classes and unraveling the truth behind sealed ancient cities governed by advanced AI. These cities, shrouded in impenetrable barriers, hold the key to Excella’s past and the fate of the ancient race within her.

The world of Fyuria trembles in the shadows of an Oni-Elf war, drawing Excella’s party into a complex web of political intrigue across 11 nations. A sinister co-worker scientist, fueled by a deep-seated hatred, leads a grand conspiracy in partnership with Kusenoi, aiming to exploit the ancient technology within sealed cities.

As Queen Maria grapples with conflicting emotions, sending spies to gather intelligence and assign royal quests, Excella’s rare sadistic side emerges under extreme circumstances. The clash of goddesses, Excella’s internal struggles, and geopolitical upheavals weave a gripping fantasy saga in “Leyline Princess,” where magical prowess, intricate relationships, and the echoes of the past shape the destiny of Fyuria.

Engine: Rpg Maker MV

Language: Javascript

Genre: Top-Down JRPG

Team Size: 12

Status: In-Development

Company: Subjective Reality Studios

Features

  • A World Rich in Depth for Newcomers and Veterans of RPG, JRPGS or story driven games
  • Over 11 explorable nations with over 400 Parallax environments
  • Large playable cast of Characters and over 70 hours of core gameplay
  • Remote Online Educaton System
  • Multi-Nation Remote Managment System
  • A vast world where every NPC has a name and personality, every town has its own unique politics and economic concerns, and no detail is ever trivial.
  • Support for a wide variety of Fullscreen and widescreen resolutions, including true 1080p HD.
  • Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.

Narrative Design


“Leylines” remains an actively developed game, and to provide insight into its evolution, I’ve chosen to showcase the documents crafted and updated until august 2022. While numerous modifications have been implemented since that time, these documents offer a glimpse into the game’s depth, offering a sense of my approach to world-building and character development.

Example of one of my nation bio’s

Full Body Visual Novel System Character Art by Shanda Wright


World Map

The game has fourteen party members and fourteen sentient races each with their own capita territory and multiple city’s. Once again, this game is currently in-development.


Level Design

I have made over four hundred maps for this game alone and every map will be re-done through Parallax mapping.