My Resource Collection
Resource Library
A curated collection of tools, generators, references, and communities that support my game development, worldbuilding, level design, environment art, programming, and narrative design.
Collect.
Study.
Create.
Level up. ♡
World Building & Cartography
Maps, kingdoms, world simulation, heraldry, and lore tools.
Fantasy map editor for regional, city, interior, and battle maps. Create detailed fantasy worlds with extensive tile sets.
Procedural kingdoms, cultures, biomes, settlements, and political maps. Generate entire worlds with realistic geography.
Animate maps for presentations, videos, and game lore. Bring worldbuilding to life with cinematic map animation.
Focused map creation tool for dungeons, interiors, encounters, and top down level planning.
Lightweight browser based map editor for fast dungeon sketches, encounter layouts, and spatial planning.
Procedural cave layout generator useful for encounter concepts, underground spaces, and early blockout reference.
Isometric layout tool for dungeon concepts, encounter spaces, and readable spatial prototypes.
Terrain generation and heightmap workflow tool useful for large outdoor environments and landscape prototyping.
Dedicated fantasy cartography suite for detailed world, regional, city, dungeon, and campaign maps.
Fast flag generator for nations, factions, and fictional regions. Create heraldry for fantasy worlds.
Level Design & Procedural Generators
Procedural generators for environments, dungeons, cities, structures, and props.
A collection of procedural cities, villages, buildings, caves, and props for level design.
Terrain and exploration generator for creating coastal maps and island environments.
Organic cave layouts for underground maps and exploration spaces.
Generate fast dungeon layouts for encounters and exploration.
Detailed city plans for preproduction and settlement design.
Create organic village layouts for settlements and small communities.
Detailed urban neighbourhood layouts for city level design.
Miniature town generator for small-scale level design and dioramas.
View and explore procedurally generated city layouts.
Generate building interiors and residential spaces.
Procedural mansion and large building generator.
Generate tavern layouts for RPG and fantasy game environments.
Small pub and bar generator for cozy interior spaces.
Generate lighthouse structures for coastal level design.
Generate winter tree props for environment design.
Generate castle structures for fantasy level design.
Create voxel-style throne props for game environments.
Generate sail props for ships and coastal environments.
AI Art Analysis & Tagging
AI-powered tools for image analysis, tagging, and prompt generation.
3D Art, Materials & Textures
Textures, materials, visual analysis, and reference libraries.
High quality CC0 PBR materials, HDRIs, and 3D assets for game development.
Production focused textures and materials for game environments.
Tile based 3D modeling tool for stylized environments, objects, and low resolution game art.
Material workflow utility for building and mixing PBR surface treatments and texture driven materials.
Texture map generation tool for turning source images into material maps for real time assets.
Large library of models, materials, brushes, scenes, and HDRIs useful for prototyping and production support.
Free PBR texture library for surfaces, environment materials, prototyping, and material studies.
Layer based texture painting and material workflow add on for Blender aimed at more structured PBR authoring.
CC0 library of HDRIs, textures, and models for environment art, lighting, materials, and prototyping.
PBR theory and measured material value reference for accurate rendering.
Narrative & Prototyping
Branching narrative, tabletop systems, dialogue planning, and rapid game concept tools.
Narrative design environment for branching dialogue, story logic, characters, locations, variables, and game documentation.
Archive of documented game playthroughs useful for studying progression, pacing, interfaces, encounters, and historical design.
Browser based layout tool for producing polished tabletop style worldbuilding and game documents.
Worldbuilding platform for organizing lore, locations, characters, timelines, and setting documentation.
Flexible worldbuilding wiki and map workspace for interconnected setting notes and campaign material.
Browser based visual novel creation tool for prototyping branching dialogue, scenes, and narrative structure.
Animation & VFX
Specialized animation, particle, shader, and real time effects tools.
Open source particle effect editor for creating real time visual effects and exporting them to multiple game workflows.
Physics assisted character animation software for keyframing, motion editing, retargeting, and mocap cleanup.
2D character rigging and animation system for bringing layered illustrations to life while preserving the original art style.
Real time volumetric simulation tool for creating smoke, fire, explosions, and flipbook effects for games.
Real time particle effect creator focused on pixel effects, spritesheets, GIF export, and stylized 2D VFX.
Open source shader IDE with live preview, debugging, profiling, and support for advanced graphics pipeline experiments.
Game Design Reference Library
References, UI research, analytics, and design documentation.
Game interface screenshots organized by genre, platform, and screen type.
A reference archive of game design documents and production material.
Concept art and official artwork reference library for game development.
Comprehensive reference for writing, narrative tropes, and storytelling patterns.
Marketing and portfolio advice for game artists and developers.
Game Development Resources
Icons, CSS toolkits, generators, and development tools.
Game Industry Analytics & Research
Player behavior analysis, market research, and performance tools.
QA & Playtesting
Testing, player research, telemetry, and validation tools for finding problems before release.
Remote player research platform for observing real players, collecting gameplay recordings, surveys, and qualitative feedback.
Automated game testing platform aimed at UI and functional testing across Unity and Unreal based projects.
Browser based save file editing utility that can be useful during testing, validation, and controlled state setup.
Game analytics platform for tracking player behavior, engagement, retention, funnels, and design performance.
Indie Audio Tools
Focused audio utilities that help small teams create usable music and sound effects quickly.
Fast music creation tool designed for game developers who want loopable royalty free tracks without a traditional DAW workflow.
Open source hybrid synthesizer useful for custom game music, ambience, sound design, and experimental audio creation.
AI voice library and transformation platform useful for temporary character voice exploration and prototype audio.
AI speech platform useful for temporary narration, character voice prototyping, and dialogue iteration during development.
Browser based sound effect generator for fast retro style UI sounds, pickups, impacts, lasers, and prototype audio.
Game Developer Network
A growing directory of developers, artists, designers, educators, producers, and other game industry creatives whose work I follow or recommend.
This is by no means a comprehensive list. I will continue updating this directory, so check back for new links and creative work.
Environment & Concept Art
Environment artists, 3D modelers, and concept artists.
Daoyuan Shen
Environment Artist & 3D Modeler
Wenbo Wu
Environment Artist & 3D Modeler
Yiming Zhang
Environment Artist & 3D Modeler
Junhao Su
Concept Artist
Game Design, Programming & Research
Designers, programmers, creative directors, educators, and serious game researchers.
Michael John
Creative Director & Professor
Edward Melcer
Serious Games Professor
Janelynn Camingue
Game Designer
Mitchell F. Wolfe
Game Designer
Alexzander Crane
Game Designer
Ernes Railey
Game Designer
Yupeng Li
Game Designer
Ruonan Chen
Game Designer
Jason Tsai
Game Designer
Rutul Thakkar
Game Designer
Luna Zhao
Game Designer
Narrative Design & Game Writing
Narrative designers, worldbuilders, and game writers.
Nicole Celic
Narrative Designer
Qiao Gou
Narrative Designer
Nickolas Banducci
Narrative Designer
Stacey Mason
Narrative Designer
Production & Management
Game producers and production-focused professionals.
Hanae El Mansouri
Game Producer
Eva Tucker
Game Producer
UI / UX
Interface and user experience artists.
Yulin Cai
UI/UX Artist
Sherwood Tsai
UI/UX Artist
Character, Creature & Art Direction
Character artists, creature artists, concept artists, and art direction.
Amethyst Raponi
Character Artist
Shanda Wright
Art Director
Sound Design & Game Audio
Sound designers and game audio professionals.
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