Game Design Research Archive
Research & Publications
Academic research, industry analysis, game design essays, usability studies, narrative breakdowns, player psychology research, and experimental design documentation that informs my development process.
Where research becomes design.
Where questions become worlds.
Featured Research
Each entry explains the research focus, findings, methods, and design skills demonstrated instead of functioning as a simple download list.
Case Study 1: Ar nosurge, Ode to an Unborn Star
Johnson County Community College
Research FocusNarrative structure, fourth wall storytelling, multiple protagonists, player agency, character relationships, worldbuilding, sacrifice, and memory.
SummaryA narrative design case study examining how Ar nosurge connects its protagonist structure, player interaction, worldbuilding, and meta narrative systems to themes of identity, sacrifice, relationships, and memory.
Skills Demonstrated
Case Study 2: Tales of Xillia 2, Hero's Journey
Johnson County Community College
Research FocusHero's Journey structure, pacing, character roles, transformation, story progression, and the relationship between gameplay systems and narrative delivery.
SummaryAn analysis of how Tales of Xillia 2 adapts the Hero's Journey within a modern JRPG, including where its mechanics strengthen or interrupt character growth, pacing, emotional investment, and narrative clarity.
Skills Demonstrated
The Guided Fate Paradox: Burst System
Johnson County Community College
Research FocusSystem design, player decision making, mechanics, progression, resource sinks, reward loops, risk, and long term engagement.
SummaryA focused gameplay systems analysis explaining how the Burst System operates, how it affects progression and resource management, and how its incentives shape moment to moment player choices.
Skills Demonstrated
AdventureQuest Survey Report
Full Sail University
Research FocusUsability testing, playtesting, survey design, participant feedback, hypotheses, player motivation, statistical summaries, and evidence based iteration.
SummaryA usability and player research study built around participant responses, survey results, hypotheses, and analysis of how players experienced AdventureQuest and its design systems.
Skills Demonstrated
AdventureQuest Draft Report Presentation
Full Sail University
Research FocusResearch presentation, survey methodology, hypotheses, participant questions, playtest findings, visual communication, and design recommendations.
SummaryThe presentation version of the AdventureQuest survey project, organizing the research proposal, playtest process, survey questions, hypotheses, findings, and design implications into a visual format.
Skills DemonstratedNo publications have been added to this category yet.