my ✦ ♡ resource collection
Resource Library
A curated collection of tools, generators, references, and communities that support my game development, worldbuilding, level design, environment art, programming, and narrative design.
♔ World Building
Maps, kingdoms, world simulation, heraldry, and lore tools.
Inkarnate
Fantasy map editor for regional, city, interior, and battle maps.
Azgaar’s Fantasy Map Generator
Procedural kingdoms, cultures, biomes, settlements, and political maps.
Arcane Animator
Animate maps for presentations, videos, and game lore.
Tennessine Flags
Fast flag generator for nations, factions, and fictional regions.
⚔ Level Design
Procedural generators for environments, dungeons, cities, and props.
Watabou Generators
A collection of procedural cities, villages, buildings, caves, and props.
One Page Dungeon
Generate fast dungeon layouts for encounters and exploration.
Medieval Fantasy City Generator
Detailed city plans for preproduction and settlement design.
Cave Generator
Organic cave layouts for underground maps and exploration spaces.
◇ 3D & Art Resources
Textures, materials, visual analysis, and reference libraries.
AmbientCG
High quality CC0 PBR materials, HDRIs, and 3D assets.
GameTextures
Production focused textures and materials for game environments.
Physically Based
PBR theory and measured material value reference.
DeepDanbooru
AI assisted image tagging and visual prompt analysis.
🎮 Game Design
References, UI research, analytics, and design documentation.
Game UI Database
Game interface screenshots organized by genre, platform, and screen type.
HowLongToBeat
Completion time research for game pacing and scope comparison.
GameDocs
A reference archive of game design documents and production material.
Sensor Tower VGI
Market intelligence and commercial performance analytics.
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Curated & tested
Resources selected through real workflow experience.
Personal notes
Add your own explanation of how each tool fits your process.
Tagged & organized
Find resources by category, difficulty, type, and topic.