My Process Snapshot Diagram

Preproduction Step 1: Initial Cartography
Identifying world, Initial Roads through sketches, Reference for locations and creating 2D terrain to assist with planning.
Step 2: Refining Cartography
Tools: Draw.io, Miro.io
Utilized flowchart and mapping tools such as Draw.io and Miro to visualize my locations in more improved format then switched to cartography software such as Inkarnate and Campaign Cartographer 3 to refine and enhance the detail of the world map during the pre-production planning phase.
Step 3 Zoom in and targeting specific locations
Tools: Inkarnate, Photoshop
Valley Road


Mountain Pass
Submerged Cave

Step 4 Finalizing Preproduction world Map Cartography

Step 5: Phase 2 Preproduction Game Engine Blockout
Tool: Unity Engine
Step 6: Creating prototype terrain in game
Tool: L3DT, Unity Engine
Step 7: Prototype System Testing
Tool: Unity Engine
Step 8: Building Sketching With environmental storytelling
Step 9: Cad Preproduction, refining Buildings & Architectural Visualization
Tools: AutoCAD, Autodesk Revit, Sketchup


















































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