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3D Level Design Process/Workflow

Post has published by Chijike Dikeogu

My Process Snapshot Diagram


Preproduction Step 1: Initial Cartography

Identifying world, Initial Roads through sketches, Reference for locations and creating 2D terrain to assist with planning.

Step 2: Refining Cartography

Tools: Draw.io, Miro.io

Utilized flowchart and mapping tools such as Draw.io and Miro to visualize my locations in more improved format then switched to cartography software such as Inkarnate and Campaign Cartographer 3 to refine and enhance the detail of the world map during the pre-production planning phase.

Step 3 Zoom in and targeting specific locations

Tools: Inkarnate, Photoshop

Valley Road

Mountain Pass

Submerged Cave


Step 4 Finalizing Preproduction world Map Cartography


Step 5: Phase 2 Preproduction Game Engine Blockout

Tool: Unity Engine

Step 6: Creating prototype terrain in game

Tool: L3DT, Unity Engine

Step 7: Prototype System Testing

Tool: Unity Engine


Step 8: Building Sketching With environmental storytelling

Step 9: Cad Preproduction, refining Buildings & Architectural Visualization

Tools: AutoCAD, Autodesk Revit, Sketchup